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Старый 25.10.2014, 02:19   #1 (ссылка на пост)
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По умолчанию Crysis Multiplayer & Singleplayer

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Год выпуска:2014
Жанр: Action / 3D / 1st Person /
Разработчик: Crytek
Издательство:Electronic Arts
Издательство в России::Electronic Arts
Платформа:: PC
Язык интерфейса: Английский
Язык озвучки: Английский
Тип издания: лицензия
Таблетка: Не тебуеться

Системные требования::
v Система: Microsoft Windows Vista / 7 / 8 / 8.1
v Процессор: Intel Core 2 Duo 2.5 Ghz
v Оперативная память: 2 Gb (для Vista 3,0 Гб)
v Видео-карта: 512 Mb, Shader Model 4.0, c поддержкой DirectX 10
v Аудио-карта: Звуковое устройство, совместимое с DirectX 9.0с
v Жесткий диск: 10 Gb

Описание:
Оригинальный Crysis с работающим мультиплеером: Как вы уже хорошо знаете (а если вы не знаете, - то вы уже узнали) после закрытия GameSpy (в игру ее назьвают Crynet Master Server) Все другие версий Crysis больше работать не будеть! Что характерно этой версии? Ну ... мультиплеер - он работает без GameSpy - все как раньше бьло. Добавлена польная поддержка 64-битных ОС Windows 8, 7 и Vista, с полной поддержкой DX10 . Забудьте все другие версии Crysis-a - они уже не в состоянии работать! этaя версия Crysis оптимизированна и работает очень бьстрee на максимальных настройках.
English Language:
Note: !!! working Crysis MultiPlayer without GameSpy service !!! As you know (and if you don't - then you already know) after GameSpy closing procedure (in game Crynet Master Server) Crysis will not work anymore. What is characteristic of this version? Well ... the multiplayer - it works without GameSpy - all are as before. Added patch reference support for 64-bit Windows 8 , 7 and Vista , with full support for DX10 . Forget for all other versions of Crysis - they are no longer able to work. Version is optimized and work very fast at maximum settings.
Описание установки и запуска:

1 Mонтируем Алкоголем 120 или Демоном Литл или PowerIso например.
2 Запустите установку через setup.exe НЕ через autorun
3 Откройте папку KeyGenerator и сгенерировать CD-KEY с инструментом который находится внутри. Поставьте сгенерированный ключ в программе установки, если она просить етого.
После завершения установки:
Сначала установите Crysis_Patch_1_2 (расположен на втором диске)
Затем установите Crysis_HotFix_1_2_1 (расположен на втором диске)
Если вы используете 64-разрядную системму: Windows 7 (х64) и Windows 8 (х64) запуск игры Crysis с рабочего стола возможен только в режиме совмесимости с Windows Vista(Service Pack 2) (правой кнопкой мыши по ярлыку игры - запуск в режиме совместимости с Windows Vista)
Запустите Crysis.
В меню "Profile" нажмите на кнопку "Make New Profile" с вашим именем (это будет ваше имя в игре) и потом "save" профиль.
Пожалуйста, удалите DEFAULT профиль - он не нужен. Затем нажмите кнопку "Multiplayer" и затем "Internet Game"
NickName: свой никнейм, под которым хотите играть.
Password: общий для всех пароль “ crysis ” (строчными буквами и без кавычек).
Поставьте галку "Remember Password" и "Auto LogIn account" и нажмите на "LOGIN" и увидите все сервера.
Выберите сервер и нажмите "JOIN SERVER"

English Language:
1. Mount or Burn iso images
2. Install from setup.exe NOT from autorun
3. Open KeyGenerator folder and start keygen - then copy and paste generated key in to installer when he ask for cd-key and wait to finish installation. Warning: Do NOT use cd-key taken somewhere from Internet or copied from someone forum post because Crysis will NOT work !!!
Then:
First install Crysis_Patch_1_2 (located on disk 2)
After that install Crysis_HotFix_1_2_1 (located on disk 2)

If you use 64 bit. Windows - click with right mouse button on Crysis icon on the desktop and choice "Properties" and "Compatibility" and choice Run this program in compatibility mode for Windows Vista (Service Pack 2) and Apply changes

Start Crysis game from desktop icon.
From in-game Menu "Profile" choice - "Make New Profile" and add your name (that will be your in-game name) and "save" profile.
Please delete DEFAULT profile - he doesn't need anymore.
Then click on "Multiplayer" and then "Internet Game"
NickName: Choose your preferred username. Any name will work.
Password: Use the password " crysis " in lower case letters and without quotation marks.
Mark tabs "Remember Password" and "Auto LogIn account" and click on "LOGIN" and you will see multiplayer servers
Choice server and click "JOIN SERVER"
Особенности релиза:
Как вы уже хорошо знаете (а если вы не знаете, - то вы уже узнали) после закрытия GameSpy (в игру ее назьвают Crynet Master Server) Все другие версий Crysis больше работать не будеть! Что характерно этой версии? Ну ... мультиплеер - он работает без GameSpy - все как раньше бьло. Добавлена польная поддержка 64-битных ОС Windows 8, 7 и Vista, с полной поддержкой DX10 . Забудьте все другие версии Crysis-a - они уже не в состоянии работать! этaя версия Crysis оптимизированна и работает очень бьстрee на максимальных настройках.
Никаких изменений в ресурсах игры не проводилось! Вырезаны все языки кроме Английского.
Добавлен официальный Мультиплеерний патч Немецкого Крайсиса www.GermanCrysis.com
Данный патч используется всеми топовыми игроками для турнирных игр на ESL и никаких изменений в ресурсы игры не вносит.
Удален PunkBuster: Компания Even Balance, Inc. официально прекратила поддержку игры Crysis. В связи с этим возможность использовать PunkBuster осталась только у игроков, которые не удаляли игру в последний месяц. Для возможности использования данной защиты в игру были вшиты исходные файлы приложения с последним обновлением.
Опционально добавлен Maps Package - Все карты в данном сборнике созданы фанатами игры и активно используются на всех серверах до сих пор. Добавлен установщик DirectX 10 / 11 .
Список изменений в етом патче:
Добавлены новые эффекты для разрушающегося после застывания транспорта.
Персонаж останавливается, если начинает стрелять при движении в положении лежа.
Исправлена ошибка, при которой персонаж мог покинуть транспорт через закрытый задний люк независимо от расположения в транспорте.
При непрерывной стрельбе из пулемета транспортника в режиме обзора от третьего лица транспортник не будет снижаться.
Исправлена ошибка обзора от третьего лица с закрепленной на транспорте камеры при выборе другого оружия.
Исправлено
: одинаковый звуковой эффект при плавании на поверхности воды, под водой и в разных направлениях.
Лягушки, поднятые персонажем, больше не закрывают ему обзор.
Исправлена ошибка с пропаданием рук персонажа, возникающая, когда безоружный игрок поднимал и бросал предмет.
Исправлена скорость восстановления здоровья во время подсчета урона, полученного тонувшим персонажем.
Взбираясь по лестнице в режиме маскировки, игрок больше не расходует столько же энергии, сколько в неподвижном состоянии.
Курсор мыши больше не будет меняться при подключении геймпада.
Исправлена ошибка, когда при переустановке управления геймпадом с помощью кнопки по умолчанию не происходила активация обратной связи.
Исправлена ошибка неправильной работы клавиш «Очистить» и «Назад» при создании учетной записи на геймпаде.
Исправлено
: при использовании клавиши "Назад" экранной клавиатуры не происходило удаление первой буквы в строке ввода текста.
Исправлено
: клавиша "Очистить" не удаляла текст, введенный с экранной клавиатуры.
Теперь водопады можно увидеть, находясь под водой.
При подключенном геймпаде виртуальная клавиатура работает правильно.
Исправлена ошибка, когда игроки не могли осматриваться вокруг себя с помощью правого джойстика.
Игрок больше не продолжает двигаться, лежа на крыше бункера, при отпускании клавиши.
При использовании виртуальной клавиатуры курсор мыши не отображается.
Исправлена ошибка, когда привязка клавиш клавиатуры сохранялась только после возобновления игры.
Исправлено
: невозможность стрельбы сквозь решетку и заграждения из колючей проволоки.
Исправлено
: уровень детализации на объекте высокого напряжения.
Исправлены некоторые величины урона, получаемого игроками.
Скорость в режиме ускорения не зависит от уровня батарей костюма. Но ускорение по-прежнему требует энергии.
Исправлено отсутствие характерного звука пробивания объекта при выстреле из дробовика, снайперской винтовки и винтовки Гаусса в режиме прицеливания.
Исправлено
: при перезарядке стрелкового модуля пришельцев звук был слышен всем игрокам.
*Добавлена функция прокручивания браузера сервера с помощью колесика мыши.

English:

Optimizations and Stability

* Corrected a number of memory leaks with FSAA modes.
* Optimized Object Motion Blur for DX10 Very High Spec
* Destroying objects will now properly remove their decals from the world under DX10.
* Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
* Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
* Fixed potential server exploit that could cause servers to crash
* Fixed crash with AI triangulation in the editor

General Fixes/tweaks

* Added new effects for vehicle shattering after being frozen
* Player movement will now be cancelled if the player is shooting while moving in prone mode.
* Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
* Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
* Fixed an issue where vehicle 3rd person camera could break when switching the player ?ControlledTurret? flag while using the gun.
* Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
* Frogs will no longer block the player?s view after being picked up
* Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
* Fixed health recharge rate when computing drowning damage.
* If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
* Mouse cursor will no longer be permanently removed on attaching gamepad.
* Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
* Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
* Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
* Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
* Waterfalls can now be viewed from underwater.
* Virtual keyboard now functions correctly when a game pad is connected
* Fixed an issue where users can lose the ability to look around with the Right Stick.
* Player no longer continues to move forward when prone on roof of bunker after letting go of button.
* Mouse cursor now hidden when virtual keyboard is enabled
* Fixed an issue where key bindings were not saved until the player resumed the game
* Fixed a number of chainlink fences/barbwire that could not be shot through.
* Fixed a broken LOD1 on electricity pylon object
* Fixed player receiving damage from ragdolls.
* Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
* Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
* Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
* Added mouse wheel scrolling support for server browser

Weapons

* Added ?overfreezing? sounds to handheld and vehicle mounted MOAR/MOAC
* C4 will now stick to doors correctly
* C4 can no longer stick to the surface of water
* Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
* Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
* Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
* Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
* The ice beam animation from the moar gun no longer clips through the walls of tunnels.
* Grenade Launcher projectile is no longer invisible.
* When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
* Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
* Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
* Fixed claymore/mine limit not being applied properly.
* Added an empty landmine animation.
* Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
* When prone with a sniper rifle, the attachments menu should no longer be cut off.
* Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
* The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
* Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
* Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
* Scaled grenade launcher projectile for better visibility.
* Added smoke trail to grenade launcher shell for better visibility.
* Adjusted odd looking random rotation values for grenade launcher projectile
* Adjusted explosion radius of grenade launcher to be more efficient vs players
* Decreased air speed of grenade launcher projectile for better readability.
* Reduced initial visibility time of grenade launcher shell very slightly
* Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
* Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
* Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
* Added new grenade indicator icon.
* Improved the behavior of the Repair Kit, when repairing rotating turrets.
* Update singularity explosion effect.
* Fixed an issue with some weapon effects that would cause explosions not to be rendered.
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles

* Added first person view limits for helicopter, VTOL and APC rear seats.
* Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
* Helicopter wind effect no longer plays after vehicle is destroyed.
* Fixed a number of issues where players getting out of vehicles would get stuck in walls.
* Fixed issue where the AA cannon only produces tracers from the left side barrels
* Fixed issue with friendly fire setting not affecting vehicle-actor collisions
* Components can no longer be more than 100% damaged.
* Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
* Improved vehicle handling under braking and boosting
* Tweaked damage for players hit by vehicles at lower speeds
* Reduced collision damage multiplier for actor-vehicle collisions in MP.
* Smooth out change between vehicle views when changing seats.
* Adjusted wall collision damage for civilian car.
* Reduced damage to trucks during slow collisions.
* Added new shell ejection effect for air vehicles.
* Vehicle lights will now turn off vehicle lights after player leaves vehicle.
* Vtol cannon now has correct spin up or spin down sounds
* Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
* Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync?d between server and clients.
* Increased VTOL vulnerability to being hit by other aircraft cannons
* Added seat entry point for gunner position from roof of cab of Truck
* Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
* Increased visibility of friendly player name tags by 3 times when in vehicles
* Fixed issue where players hands were not touching the hovercraft steering bars correctly
* Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn?t a player in the vehicle.
* Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
* Fixed issue where explosions had no sound when hitting VTOL or helicopter
* Added overheat sounds for VTOL and helicopter guns
* Fixed issue with VTOL weapons not overheating correctly
* Greatly increased AAA damage vs VTOL and Helicopter
* Adjusted damage of rockets vs. AAA
* Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills

SinglePlayer

* Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
* Player will now be prone if loading a level that was saved while they were prone.
* Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
* Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
* Player no longer has grenade controls during cutscenes
* Player is no longer able to carry enemies into cut scenes.
* Fixed issue where player weapon loses shadow on loading save game.
* Fixed player view aligning to horizon on loading.
* Helmets on the Navy personnel on the flight deck now fit their heads.
* Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
* The paper on all of the clipboards through out fleet no longer appears to be upside down.
* Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
* Increased player melee damage and decreased AI melee damage
* Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
* Helmets will never deflect shots when the player hits them while using weapon sights.
* Halved suit energy required for punching in strength mode.
* Adjusted AI vehicle coax gun pitch limits

MultiPlayer

* Fixed issue where death effects were only showing on remote players.
* Server admins can now remove the server password with 'sv_password 0'.
* Clients with a password set can now correctly connect to unpassworded servers.
* Fixed some game states not properly resetting after game restart.
* Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
* Fixed an issue where scores could change after the game has ended.
* Fixed issue where sometimes demotions would not be properly announced.
* Radio commands will now be properly played as a voice sound.
* Fixed an issue in spectator mode where the player's view could clip through the top of objects
* Fixed an issue where vehicle shattering effects were not playing on clients
* Fixed an issue where standing on a crouched squadmate would cause model clipping.
* Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
* Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
* Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
* Player can now no longer create custom loadouts with more weapons than the player can carry.
* Fixed issue where player was automatically assigned armor mode when switching to spectator team.
* Fixed issue where tutorial message warning player of an enemy base is played too late.
* Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
* Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
* Fixed a potential negative ammo hurricane issue.
* Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
* Player can no longer suicide when already dead.
* The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
* When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
* Players will no longer be banned for team killing while in pre-game period.
* Players will now be able to pick up a respawned MOAR attachment.
* Fixed not being able to scroll player names on end of game scoreboard.
* Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
* When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
* Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
* Fixed issue where VOIP doesn't work properly on non-dedicated servers.
* Tweaked spectator camera so view is more horizontal.
* Delayed manual switching to spectator mode right after death.
* Fixed issue where spectators don't see player names in IA.
* Map filter no longer allows the user to input an infinite amount of characters.
* Removed ability to highlight players on instant action scoreboard.
* Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
* Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
* Added team colors to kill/death messages
* Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
* Increased FY71 Incendiary ammo damage slightly
* Teamkilled players will no longer drop their weapon.
* Fixed an issue where enemy HQ flag icon would disappear.
* Added some additional clamping and protection to some console variables that could be used to cheat.
* Added a number of warnings for incorrect map version and missing maps when connecting to servers.
* Added a number of missing additional entities to the network scheduler
* Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
* TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.

New Features

* Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
* Added multisample shading for shadows.
* Added vehicle-specific shatter effects when vehicles have been frozen.
* Logitech G15 display now fully supported in MP and SP
* Added free-rotation support for spectator camera.
* Added zooming support for spectator camera.
* Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
* Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
* Improved red near-death HUD effect and visual feedback for player being hit.
* Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
* In single player, AI can now be knocked over while running into them in speed mode.
* Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.
Скриншоты:
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